Avr Studio Mac Os X Download
AVR Studio on Mac OS
Instead, we’re using avr-gcc, the compiler behind WinAVR, CrossPack, and Arduino. I would appreciate any feedback on these instructions. AVR Toolchain Installation Instructions – Mac OS X. Note: At the time of this writing, following the step-by-step instructions below will result in a working AVR toolchain being installed on your computer.
by seer on Nov.11, 2011, under Uncategorized
AVR studio is the official development tool for AVR chips. Users can focus on programming rather than Makefile or configuring the tool chain. Also both the hardware and software simulation function is powerful and it is the only way for us to use the debugging tools to troubleshoot in real environment.
This is a tutorial of using PlayOnMac to run the AVR studio in Mac OS. The software functions pretty well. I haven’t tested the connection of the programming tools.
First you need to download PlayOnMac, AVR Studio and WinAVR. I’m using PlayOnMac4.0.13, AVR Studio 4.19 and WinAvr 20100110.
PlayOnMac is based on wine. Although you can download the source code and compile, it is easier to use the pre-compiled binary package.
PlayOnMac requires XQuartz2.6.3. So you need to upgrade your system to higher than 10.6.3 before installing XQuartz. You’d better logout and log back in after the installation of PlayOnMac to update your DISPLAY environment variable to point to XQuartz.app rather than X11.app. Otherwise, X11 will mess up most icons in AVRstudio just like the following pictures. I realized this problem after taking most of the screenshots.
Double click WinAvr to install it first.
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Then open the configuration window in PlayOnMac and select winavr prefix. Click “Run a .exe file in this virtual drive” to install AVRStudio. If you install them separately, AVRstudio will not find the toolchain.
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You can make a shortcut of AVRstudio.exe to make it easier for further use.
Now you can launch AVRstudio. If you get an error message like the second screenshot, it is cause by the separation of AVRstudio and WinAvr.
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You can create a new project by project wizard. This project will make the on-board led blink on Arduino board. Download bluestacks mac 10.7.5.
Choose AVR Simulator and ATmega328P.
In “Project”->”Configuration Options”, change Frequency to 16000000.
Press F7 to compile the project (the code won’t appear automatically so you need to type or paste them).
Then you can find the compiled hex file in Finder.
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As long as you can upload a sketch in Arduino IDE, you can get the avrdude command by holding shift and press upload.
Simply replace the file name and path of the target hex file; you can upload the hex file via bootloader.
The led on Arduino will blink.
UPDATE:
Logout and log back in after installation of PlayOnMac. You can see PlayOnMac is using XQuartz instead of X11. All icons are displayed correctly.
Mitch Altman and I are in the process of writing a book about Making Cool Things with Microcontrollers (for people who know nothing.)
The book features several DIY projects that use AVR microcontrollers. We’re aiming to teach absolute beginners how to solder, basic electronics, and the process of turning a cool idea into reality by using microcontrollers.
I wrote these instructions about setting up a working avr-gcc environment in Windows, Mac OS X, or Linux. Mitch and I felt that they could use some beta testing in the real world before bring included in the book, so we decided to make them available here. We also felt that they might help some people get started with AVRs before the book is available.
We want to make the process of writing and compiling code for the AVR simple and accessible, so we’re not using any fancy IDEs (eg. no AVR Studio). We also wanted to use the same software on all three operating systems, so Windows-only tools were out. Instead, we’re using avr-gcc, the compiler behind WinAVR, CrossPack, and Arduino.
I would appreciate any feedback on these instructions.
AVR Toolchain Installation Instructions – Mac OS X
Note: At the time of this writing, following the step-by-step instructions below will result in a working AVR toolchain being installed on your computer. However, computers, operating systems, and software are constantly changing. This means that while these instructions are valid today, they may not be by the time you read this. If you run into trouble, fear not! Entering a few carefully chosen keywords into your favorite search engine will often yield just the information you need to resolve the issue.
Installing the AVR toolchain on OS X is fairly straightforward, thanks to a software bundle called CrossPack. CrossPack, which is similar to WinAVR for Windows, includes all of the software you need to get started working with AVR microcontrollers in one easy to install package.
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The instructions below were developed and tested with Mac OS X Snow Leopard 10.6.4 and CrossPack version 20100115. CrossPack should run on PowerPC and Intel-based Macs. It requires approximately 100MB of hard drive space and OS X 10.3 or higher.
To install the AVR toolchain within Mac OS X:
1. Open your favorite web browser and visit the CrossPack website at http://www.obdev.at/products/crosspack/.
Click the Download button and find the latest version, which at the time of this writing is CrossPack-AVR-20100115.dmg. Click to download the disk image (dmg) file and save it to your computer.
2. Wait for CrossPack to download. If you are using Safari, the disk image should open automatically. Otherwise you may need to find the file on your hard drive (try looking in your Downloads folder) and double-click to open it.
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Once the disk image has opened, double-click CrossPack-AVR.pkg to install CrossPack. The package installer should open.
You can install with the default options. Click Continue to start the guided setup. A few clicks later, and CrossPack should be installed on your Mac. Close the installer.
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3. Open a Terminal window. You can do this by opening a Finder window and browsing to the Utilities folder inside Applications. Double-click on the Terminal application to open it. (You can also launch Terminal with Spotlight.)
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To make it easier to open in the future, right click on the Terminal icon in the Dock and select Options -> Keep in Dock.
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4. You can test the installation by entering the command
You should see the response
and a copyright notice. Note that the version number might be different.
5. OS X includes built-in drivers for the Adafruit Industries USBTinyISP. If you are using the Atmel AVRISP mk II, substitute “avrisp2” for “usbtiny” in the command below. If you are using another programmer, follow the manufacturer’s instructions or consult your favorite search engine.
To test the USBTinyISP, plug it into an open USB port. When used with OS X, the programmer’s green LED may not immediately turn on. It should be on after executing the command below.
Type the command
and press enter while you watch the USBTinyISP’s red LED. The red LED will flash once and you should see the following message:
If you don’t see the red LED flash, try executing the command again. The LED flashes quickly and is easy to miss!
If you see the error message
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The initialization failed error shown above is not a problem, it is displayed because there is no microcontroller connected to the programmer. At this point, if the red LED flashes, the programmer is working.
This completes the OS X AVR toolchain installation. You are now ready to start programming microcontrollers!